tokamak 1.0.5 game physics test with: Horde3D 1.0.0 Beta5

0.000
Initializing GL2 backend using OpenGL driver '3.3.0' by 'NVIDIA Corporation' on 'GeForce GT 240/PCIe/SSE2'
0.009
Loading resource 'pipelines/forward.pipeline.xml'
0.010
Loading resource 'models/skybox/skybox.scene.xml'
0.010
Loading resource 'models/platform/platform.scene.xml'
0.010
Loading resource 'models/cube/cube.scene.xml'
0.010
Loading resource 'pipelines/globalSettings.material.xml'
0.010
Loading resource 'models/skybox/skybox.geo'
0.010
Loading resource 'models/skybox/skybox.material.xml'
0.010
Loading resource 'models/platform/platform.geo'
0.011
Loading resource 'models/platform/stones.material.xml'
0.011
Loading resource 'models/cube/cube.geo'
0.011
Loading resource 'models/cube/cube.material.xml'
0.011
Loading resource 'textures/ambientMap.dds'
0.012
Loading resource 'shaders/skybox.shader'
0.014
Loading resource 'models/skybox/skybox.dds'
0.019
Loading resource 'shaders/model.shader'
0.020
Loading resource 'textures/models/layingrock.jpg'
0.038
Loading resource 'textures/models/layingrockBump.tga'
0.051
Loading resource 'models/cube/cube.png'
0.052
Loading resource 'shaders/utilityLib/vertCommon.glsl'
0.052
Compiling shader resource shaders/skybox.shader@AMBIENT[0] 
0.052
Loading resource 'shaders/utilityLib/fragDeferredWrite.glsl'
0.052
Compiling shader resource shaders/skybox.shader@ATTRIBPASS[0] 
0.053
Loading resource 'shaders/utilityLib/vertSkinning.glsl'
0.053
Compiling shader resource shaders/model.shader@ATTRIBPASS[0] 
0.054
Compiling shader resource shaders/model.shader@ATTRIBPASS[4] 
0.054
Compiling shader resource shaders/model.shader@SHADOWMAP[0] 
0.055
Loading resource 'shaders/utilityLib/fragLighting.glsl'
0.055
Compiling shader resource shaders/model.shader@LIGHTING[0] 
0.056
Compiling shader resource shaders/model.shader@LIGHTING[4] 
0.058
Compiling shader resource shaders/model.shader@AMBIENT[0] 
0.058
Compiling shader resource shaders/model.shader@AMBIENT[4] 
0.059
Loading resource 'textures/common/white.tga'
0.060
Loading resource 'textures/common/defnorm.tga'