CollisionObjectComboInitialiseAsABox
CollisionObjectCombo
CollisionObjectComboAsABox Reference
#include "TrueAxis.bi"
- declare sub      CollisionObjectComboInitialiseAsABox(byval pObj as const CollisionObjectCombo ptr, _
 
-                                                       byval centerX as single, byval centerY as single, byval centerZ as single, _
 
-                                                       byval extentX as single, byval extentY as single, byval extentZ as single)
 
 
- declare sub      CollisionObjectComboV3InitialiseAsABox(byval pObj as const CollisionObjectCombo ptr, _
 
-                                                         byref v3Center as const TA_Vec3, byref v3Dimension as const TA_Vec3)
 
 
- declare sub      CollisionObjectComboAABBInitialiseAsABox(byval pObj as const CollisionObjectCombo ptr, _
 
-                                                           byref aabb as const TA_AABB)
 
 
- declare sub      CollisionObjectComboInitialiseAsAnOrientedBox(byval pObj as const CollisionObjectCombo ptr, _
 
-                                                                 byval cx as single, byval cy as single, byval cz as single, _ ' center
 
-                                                                 byval w  as single, byval h  as single, byval d  as single, _ ' size
 
-                                                                 byval px as single, byval py as single, byval pz as single, _ ' position
 
-                                                                 byval pitch as single, byval yaw as single, byval roll as single)
 
 
- declare sub      CollisionObjectComboV3InitialiseAsAnOrientedBox(byval pObj       as const CollisionObjectCombo ptr, _
 
-                                                                   byref v3Center   as const TA_Vec3, _
 
-                                                                   byref v3Size     as const TA_Vec3, _
 
-                                                                   byref v3Position as const TA_Vec3, _
 
-                                                                   byval pitch as single, byval yaw as single, byval roll as single)
 
 
- declare sub      CollisionObjectComboAABBInitialiseAsAnOrientedBox(byval pObj  as const CollisionObjectCombo ptr, _
 
-                                                                     byref aabb  as const TA_AABB, _ ' center and extend
 
-                                                                     byref frame as const TA_MFrame) ' rotation and position
 
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