PhysicsSetMaxNumObjectPairs
Physics
PhysicsSetMaxNumObjectPairs Reference
#include "TrueAxis.bi"
Description
- Call this function to set the maximum number of object pairs.
- This value controls the amount of memory allocated for object pairs.
- If this number is too low, efficiency may be impacted and if not enough pairs are available, some collisions may be ignored.
- If this number is too high, memory is wasted and in some cases, memory cache efficiency may be impacted.
- Functions:
- declare sub PhysicsSetMaxNumObjectPairs(byval n as integer)
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