#include "TrueAxis.bi"
Inheritance diagram for CollisionObjectAABBMesh:
An implementation of CollisionObjectComplex.
Call the static function CollisionObjectAABBMeshCreateNew to create a new instance of this class.
This class provides a standard implementation of CollisionObjectComplex using an Axis Aligned Bounding Box Tree. It has an O(log n) performance, and takes up O(n) space.
To build a CollisionObjectAABBMesh, the user must first call Initialise, followed by calling AddVertex and AddPolygon to specify the geometry. Finally, the user must call FinishedAddingGeometry to complete initialisation.
An CollisionObjectAABBMesh can be added to the physics simulation using a StaticObject or a DynamicObject.
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