PhysicsAddStaticGround
Physics
PhysicsAddStaticGround Reference
#include "TrueAxis.bi"
Description
- Call this helper function to add a simple ground on Y position 0.
- Normally you have to define a collision ground via CollsionObjectAABBMesh.
- If size are omitted it used the currently defined world X Z - dimension as size.
- Functions:
- declare function PhysicsAddStaticGround(byval fSize as single=-1.0) as StaticObject ptr
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